AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Belgium Q3 2021
Explore the performance of the top 5 Gacha games on the Android platform in Belgium during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 Gacha games on the Android platform in Belgium demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at their trends, based on data from Sensor Tower.
Head Ball 2 - Online Soccer showed a mixed performance this quarter. Weekly revenue saw fluctuations, peaking at approximately $1.9K in late July before gradually declining to around $838 by the end of September. Downloads followed a downward trend, starting at 5.5K in late June and dropping to around 1.6K by the end of the quarter. Active users also decreased from 30.4K to just over 20.3K.
MARVEL Future Revolution experienced a notable surge post-launch in late August. Weekly revenue jumped significantly to $6.8K in the last week of August but saw a decrease to $2.5K by the end of September. Downloads mirrored this trend, starting at 19.5K in late August and falling to 352 by the end of the quarter. Active users peaked at 16.2K but dropped to 1.8K by the end of September.
8 Ball Pool maintained a relatively stable performance throughout Q3 2021. Weekly revenue hovered around $4K to $6.5K, with a peak in mid-August. Downloads remained steady, ranging from 2.1K to 2.5K. Active users consistently stayed around 30K to 32K, indicating a loyal player base.
Genshin Impact: Natlan Launch exhibited strong revenue growth, peaking at $47.2K at the end of August before settling at around $19.9K by the end of September. Downloads showed some fluctuation, peaking at 2.4K in late July. Active users increased from 16.4K to a peak of 19.5K in early September before slightly declining to 17.6K by the end of the quarter.
Golf Battle had a more modest performance. Weekly revenue remained relatively stable, peaking at $624 in late August. Downloads ranged between 1.1K and 1.6K, while active users stayed consistent around the 14K to 15.5K mark throughout the quarter.
For more detailed insights into these games and their performance, visit Sensor Tower.